

If you were to add every individual tree, we would still be playing the stock maps. now, there is a new dot in the middle.Īdding trees is different than adding plants. It should have either “0 add before” “0 add after” “1 add before” or “1 after”. To add curves to your overlay, simply right click. You can move the overlay accordingly to how you want it.

You may notice on the end of the line, there is 2 red dots (1 on each side) Click on one, and just like the models, there will be 2 arrows. Now, a thick blue-ish line should pop up this is normal. Click on the overlay (road) you want to add to your map. Just like adding models, there will be a variety of overlays to choose from. To add a road, simply left click on your terrain. When done, left click on the terrain (only 1 click). Now right click on the flat ground of your terrain and drag your mouse. To add the terrain, move the slider (on the box with 2 sliders and 2 checkboxes) move the top one to about 90.00. Anyway, to add terrain, on the right side hit “Geometry.” There should be a circle on your map. By the way everything else is going to be a lot harder than what you just did. So congrats!! You have added your first model to the map. When the model is in the right spot, hit anywhere else than the model!! Now there is yout selected model right on your map. When you have a prompt with all the different models, click on a model… now hit ok. Your output box will be showing things it is loading. stg level, right click on the center screen. This will zoom in or out, depending on which direction you are scrolling.

This pans, or orbits the camera around the map. Left click and move your mouse around in the center screen. Well, we need to learn the basic functions of this program. Once the map is “created” now it is time to start building.

Important!!! Do not click or move your mouse!! This can cause the spintires editor to crash. When you have entered a name, hit ok and let the editor load. There should be a pop-up in the middle of your screen. When you have closed and opened the editor, right click “prebuild” on the left. It should be c:\Program Files (x86)\Steam\steamapps\common\Spintires: Mudrunner After that is done, click ok, and when it is done loading RESTART THE EDITOR!!! Next, hit “Paths” Enter in your directory (where mudrunner.exe is located). Table of Contents (pages are not labeled)ġ…………………………………….Part 1: Setting Up the editorĢ……………………………Part 2: Starting (creating the map)ģ…………………………….Part 3: Learning the basic functions Here's a good guide if anyone needs help with modding a map. If this map is uploaded to the workshop, or is uploaded to a nother site without my permission, this map (and all of my other mods) will be private. You may not reupload this map to the Workshop, or ANY other website WITHOUT my permission. Uploading or Reusing this map is PROHIBITED in any way shape or form.
#Spintires mods 2016 mod
You will put it in like a normal map (or like how you put in the textures, meshes, and classes from before.) Make sure before downloading you have Spintires mod and that you have The latest version of the game.
#Spintires mods 2016 download
If the map does not work, please go here and download the map. If you need help with installing Spintires Mod, please visit: This map does include spawn locators, so without the use of the hack, this map is pointless and will not Run properly. Do not DM me or post in the comments saying the map is not working when you do not have Spintires Mod. If you do not have it, then this map will not work. This map requires the use of the latest Spintires Mod. If you notice something (like a glitch that is not a texture issue) then please DM me or post in the comments thread below. Keep in mind, this map was converted from the old game, so there will be some issues with some textures, and some wonkey stuff that is currently being fixed. If this does not work please contact me via Steam.) Next, place the classes, meshes, and textures of the model into the newly created media folder. (create a new media folder inside of the mudrunner folder, then go to Config.xml and add the following code: I've spent countless hours working on this map, and converting it, so please drop a like. Hope you guys enjoy and please leave a comment down below! Jump ahead 6 months later, and you see it here, on the workshop, released. At first, this map was only going to be in the original spintires, but when mudrunner came out, the team and I started converting the map. This map was converted from the original spintires and has been in the works for over a year now. So one of my projects that i have been working on for over a year is now out!
